How to create your own sprite gif
Be sure to use either 16x16 Pixels for 320x240 Resolution Or 32x32 Pixels for 640x480 Resolution for your sprite! you can always enlarge your image, but these two sizes will make the process much easier to complete successfully.
"Draw" out each animation separately (you can use your previous drawing as a guide for the next one). Create your multiple images (each in it’s own layer in Gimp or Photoshop) of your subject moving. Be sure your positioning is correct. Save a new image file after making each image. You can then use online software that "strings" your images together to create a gif. My Gif
I created each frame of this gif in Gimp.
This sprite is my Dungeons and Dragons character casting Magic Missile. She floats and bounces as she casts this spell. How to create your own StopMotion video
StopMotion is fairly popular for the movie industry. Clay-mation films are stopmotion films because the objects (manipulated objects - usually clay) are moved in micro-sequences to appear as moving when the pictures taken of them are strung together.
“Stop motion animation forces the artist to sensitively break the story down and dissect a personal narrative into minute fragments and subtle movements”
Blair, J. (2014). Animated autoethnographies: Stop motion animation as a tool for selfinquiry and personal evolution. Art Education, 67(2), 613.
JellyCam is software that allows the creation of stopmotion to be created in a user-friendly way. JellyCam is also freeware, which allows amateurs to dabble in creating stopmotion.
JellyCam is an augmentation of expensive software to allow anyone to make an attempt at creating a stopmotion film. The functional improvement for JellyCam, is a user-friendly interface that allows anyone to begin exploring with stopmotion. My StopMotion
This is my first stopmotion film. In the film you will see 4 specific methods I used. I incorporate drawing, a live-being (my pet rat), claymation, and puppeting (a teddy bear).
I created this stopmotion about my rat, Coco, as a tribute to the friendship we have. She has cancer, and I know will not be with me for much longer. She is still a lively critter, and I was very glad she was able to be energetic for this video.
0 Comments
The Beginnings of |
sarahs_8_bit_song.mp3 | |
File Size: | 3487 kb |
File Type: | mp3 |
Technological advances bring new software and new ideas. For the short span of time video-games have existed, they have drastically evolved. Studying some of the classics help us admire how programmers created complex games and sounds from earlier forms of technology.
Creating sound effects allows students to modify how they create sounds. How many classrooms do students get to play video-games, let alone create them? Music classrooms allow students to create music on traditional instruments while studying music theory. What if students created sounds like retro game programmers did? Retro game programmers created music without needing musical backgrounds. That's what makes retro game soundtracks and sound effects so impressive.
Creating sound effects allows students to modify how they create sounds. How many classrooms do students get to play video-games, let alone create them? Music classrooms allow students to create music on traditional instruments while studying music theory. What if students created sounds like retro game programmers did? Retro game programmers created music without needing musical backgrounds. That's what makes retro game soundtracks and sound effects so impressive.
Types of Retro Game Sounds
Pulse Wave/Square Wave:
- Rectangle shaped
- Makes a “beep” noise.
- Triangle Shaped
- Commonly used for bass-lines in music
- Noise channel does not have a common wave shape
- Sounds similar to static or white noise
Sounds are Important
Have you ever entered in your PIN in a checkout lane and no "beeps" were emitted when you pressed the keys? Did you have to check the screen to be sure your PIN was truly being entered? Hearing a noise is rewarding. Our cell phones make clicks when we send messages and a sound plays when your message is sent. These sounds provide confirmation actions took place. If you mute a horror film, is it still scary? Music and sound effects are incredibly important.
Creating Sound Effects
Below are the sound files I created for my MaKey MaKey project. I created sounds that suited the spells my Dungeons and Dragons wizard could cast. I wanted to use these sounds with my MaKey MaKey project (a spell book).
Below is also a list of the softward I used to create these sounds.
Below is also a list of the softward I used to create these sounds.
Sound Files:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(post in progress)
The inside of the project with my MaKeyMaKey inside the cut out portion of the book:
Long before computers, technology existed in various forms. Automatas or Automatons are machines that perform a specific function set by a programmer. Automata can be simple or complex.
In class, we made our own, simple automata. Here is my finished automata:
In class, we made our own, simple automata. Here is my finished automata:
Title: 我爱你,我的龙 (Wǒ ài nǐ, wǒ de lóng)
I have always had a fascination with Traditional Chinese paintings. I visited a few temples during my stay in China, and the paintings inside these temples were some of the most beautiful images I had ever seen. I wanted to create this automata to relive my love for those temples.
I used a side-to-side motion for the dragon(the left side of the image below). There is a cam, pivot, and axle to create this "rocking" motion.
I used a round-and-round motion for the lantern (the right side of the image below). There is a cam and a cam follower; the cam follower has clay holding it down as a weight for the mechanism to work.
I have always had a fascination with Traditional Chinese paintings. I visited a few temples during my stay in China, and the paintings inside these temples were some of the most beautiful images I had ever seen. I wanted to create this automata to relive my love for those temples.
I used a side-to-side motion for the dragon(the left side of the image below). There is a cam, pivot, and axle to create this "rocking" motion.
I used a round-and-round motion for the lantern (the right side of the image below). There is a cam and a cam follower; the cam follower has clay holding it down as a weight for the mechanism to work.
I personally believe that technology is an overwhelmingly important tool to use in the art classroom. We are constantly surrounded with technology every day, so we should utilize creating technology in the classroom. The cardboard automata project is a perfect project for children to begin tinkering with technology.
The Automata Project is a useful way to introduce technology in the classroom. Automata integrates early forms of technology into the modern day classroom. Students can explore possibilities with a moving, mechanical structure.
What kind of object do you want to make?
How will it move? Will it rock back and forth? spin? Move up and down?
This project is particularly important for children in that they can troubleshoot problems that arise in this project. They can learn basic mechanics through creating levers, cams, and linkages.
Teaching students how to create an automata, a precursor to modern technology, redefines standard projects created in the art classroom. Art is more than paintings, drawings, and ceramics. Art in technology is becoming more apparent in our every day lives, so why not teach art in technology in the classroom?
Below is a pdf that introduces the basic mechanics of a cardboard automata project.
Source: http://www.exploratorium.edu/pie/
The Automata Project is a useful way to introduce technology in the classroom. Automata integrates early forms of technology into the modern day classroom. Students can explore possibilities with a moving, mechanical structure.
What kind of object do you want to make?
How will it move? Will it rock back and forth? spin? Move up and down?
This project is particularly important for children in that they can troubleshoot problems that arise in this project. They can learn basic mechanics through creating levers, cams, and linkages.
Teaching students how to create an automata, a precursor to modern technology, redefines standard projects created in the art classroom. Art is more than paintings, drawings, and ceramics. Art in technology is becoming more apparent in our every day lives, so why not teach art in technology in the classroom?
Below is a pdf that introduces the basic mechanics of a cardboard automata project.
Source: http://www.exploratorium.edu/pie/
cardboard_automata.__n.d.__2_.pdf | |
File Size: | 1591 kb |
File Type: |
In the past few years, I have noticed mobile learning (mLearning) has been gaining traction within more classrooms and with more teachers. I learned the importance of mLearning while teaching English in Wuhan, Hubei, China. Some of my students would use their phones during class, and while I initially assumed they were using their phones for texting, I quickly learned they were using dictionaries and translators for words or phrases they did not know. I now believe that mLearning is a valuable tool that can greatly assist students in their studies.
Why do we need technology in the art classroom?
Popular art and media is a perfect example why we need technology in the art classroom. How many children do you personally know that enjoy watching a particular television show, enjoy video games, or spend time on social media? From receiving phone calls on a smart phone to ordering from an animated screen at McDonalds, media on a screen is prevalent in our day-to-day life. Artists are involved in every form of digital media; with growing popularity and technology frequently evolving, the art room needs to adapt to these changes. Children enjoy new and exciting technologies, so why not facilitate their excitement within the classroom?
How can technology integration increase learning using the SAMR model?
Why do we need technology in the art classroom?
Popular art and media is a perfect example why we need technology in the art classroom. How many children do you personally know that enjoy watching a particular television show, enjoy video games, or spend time on social media? From receiving phone calls on a smart phone to ordering from an animated screen at McDonalds, media on a screen is prevalent in our day-to-day life. Artists are involved in every form of digital media; with growing popularity and technology frequently evolving, the art room needs to adapt to these changes. Children enjoy new and exciting technologies, so why not facilitate their excitement within the classroom?
How can technology integration increase learning using the SAMR model?
The four classifications of technology integration are SAMR: Substitution, Augmentation, Modification, & Redefinition
To explain SAMR, I will use my personal experience in the classroom:
My Chinese students substituted using a dictionary with their smartphones. They could have used a traditional dictionary, but they used their phones. They obtained the same result, yet used a different tool to obtain that result.
I augmented my classroom by posting a short story in English on my WeChat profile every day. I allowed my students to be my friend on this social media platform and my posts appeared in their feeds every day. This allowed students to learn things outside of the classroom that were quick bits of information that led up to the upcoming lecture. This helped students bring questions into the classroom before my presentation began.
I modified my classroom by using WeChat, a popular communication tool in China. Outside the classroom, students could ask me questions in an audio clip and I could respond to. My responses were often immediate, which provided students with a quick response. My students who asked more questions on WeChat than they did in the classroom, providing a sense of comfort for them to approach me outside of the classroom setting. Many students excelled with their English skills through WeChat in comparison to face-to-face interactions in the classroom.
I redefined the learning environment for these students by using mLearning. The veteran teachers mostly had older phones and were not as tech-savvy, so they did not allow the use of mobile devices in the classroom to the extent I did. My students were surprised I did not make them put their phones away during class, and in turn, I saw these students improve their English skills at a faster pace.
In all, I learned mLearning is an effective tool that truly grabs the attention of students and I highly encourage teachers to be more open to mLearning in their classrooms.
My Chinese students substituted using a dictionary with their smartphones. They could have used a traditional dictionary, but they used their phones. They obtained the same result, yet used a different tool to obtain that result.
I augmented my classroom by posting a short story in English on my WeChat profile every day. I allowed my students to be my friend on this social media platform and my posts appeared in their feeds every day. This allowed students to learn things outside of the classroom that were quick bits of information that led up to the upcoming lecture. This helped students bring questions into the classroom before my presentation began.
I modified my classroom by using WeChat, a popular communication tool in China. Outside the classroom, students could ask me questions in an audio clip and I could respond to. My responses were often immediate, which provided students with a quick response. My students who asked more questions on WeChat than they did in the classroom, providing a sense of comfort for them to approach me outside of the classroom setting. Many students excelled with their English skills through WeChat in comparison to face-to-face interactions in the classroom.
I redefined the learning environment for these students by using mLearning. The veteran teachers mostly had older phones and were not as tech-savvy, so they did not allow the use of mobile devices in the classroom to the extent I did. My students were surprised I did not make them put their phones away during class, and in turn, I saw these students improve their English skills at a faster pace.
In all, I learned mLearning is an effective tool that truly grabs the attention of students and I highly encourage teachers to be more open to mLearning in their classrooms.
Archives
May 2018
December 2016
November 2016
October 2016
September 2016
August 2016