What is glitch art?A glitch is an error. Machines are programmed to prevent glitches and errors, and artists play with these "errors" to create art. "The concept of glitch art is simple: In a world of innovative technology, glitching explores the beauty of faults, bugs, and glitches in digital files." Dallas. (2013). Glitch art (Part 1: The basic databend). Retrieved from http://blog.oskouioskoui.com/?p=6161 Glitch art can only exist becaue of technology. This form of art created by technology redefines and creates an entirely new genre of art making. Before current technology and computers, glitch art was not possible. What is particularly nice about glitch art is the convenience of creating it. But how can glitch art be created?For Windows Users:1. Pick an image to glitch. This process will only work well with .bmp .tiff or .raw. If your image is not one of these filetypes, you can “save as” one of these in MS Paint or any other image editor. Dallas. (2013). Glitch art (Part 1: The basic databend). Retrieved from http://blog.oskouioskoui.com/?p=6161 For Mac Users:1. Pick an image to glitch. Any format will work, but for beginners a .jpg image will be perfect. Dallas. (2013). Glitch art (Part 1: The basic databend). Retrieved from http://blog.oskouioskoui.com/?p=6161 But why create glitch art?Artists are excellent at adapting. With new technologies emerging, artists tinker until new discoveries are found. In society, we focus primarily on perfection. Glitch art breaks from that mold of perfection. Glitch art is mysterious. We can create art by chance too. But what makes glitch art even more useful for artists is the ease of being able to create glitch art. All that is required is a computer and Dallas' (2013) article to lead the way. Give glitch art a try for yourself. Tinker. Explore. Create! My Experience Creating Glitch ArtWhen I first attempted creating glitch art, I removed too many elements from the codes of my images. My programs would crash because my images were too glitched. I began to experiment with removing various parts of the image code. Eventually, I started seeing results. Many of the images that erupted from my experiments were not impressive to me, so I continued to tinker. I began to alter the file types as well and changes began to take interesting turns. I began glitching my images in color format as well. I toyed with changing the type of Bitmap file each image would be. I used Monochrome, 16 Color, 256 Color, and 24-bit continuously for some images for some effects. I did not have a particular method for removal of parts of code. I randomly selected portions to delete and let each piece come by chance. Below are some of my favorite glitch creations. I used this photo that was taken of me figure skating in Toronto, Ontario. My image file continued to fail, so I changed the coloring format. I ended up picking monochrome. This image was fun to create. I was originally in the image but I was glitched out. All that remains are the manequins behind me. This image was originally of a "light parade" at Niagara Falls. In glitching this image, the background disappeared. I also enjoyed changing the file colors too; they made the the koi really "pop." This was originally a picture of a monotype print I made. I continued to "rework" the code until I created something I liked. I spent a lot of time on this image especially. This image was the final image I created. After tinkering for some time with my previous images, I finally found a rhythm that suited me.
0 Comments
Video game controllers are significantly important in regards to game-play and the experience of playing a video game. Many of my own memories playing video games include the use of the controller included with each game. I cannot think about Dance Dance Revolution without the dance-pad controller required for the game (And I can never forget my mom yelling at me for stomping on the floor, disrupting her downstairs). With some games, I have been immersed to the point I would respond these games by moving. I find myself moving, even if I am watching someone else play a video game. I would watch my step sister play Resident Evil 2, and I would lean in towards the screen when there was a corner and we did not know what was behind it. I would also jump back when a zombie would make a surprise appearance. I still move with the video games I play. In Nadia Bianchi-Berthouze, Whan Woong Kim, and Darshak Patel's 2007 article, Does body movement engage you more in digital game play? And Why?, they discuss the significance of video game controller design and how environmental factors affect your immersion experience while playing a game. (above) Engagement model summarizing the various theories. The figure is modified from Chen et al. [11]’s figure, which focused mainly on game usability. (Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak Patel) The usability of a controller is essential for the success of a game. Gaming companies are constantly modifying their products to improve them. Some controllers have completely redefined controllers. Most recently, Nintendo has announced their new system/controller the Nintendo Switch. Nintendo focuses primarily on the controller; they do not focus on graphics in their promotional video. Watch the video below to see how Nintendo has redefined the video game controller and how you interact with playing. Bianchi-Berthouze, N., Kim, W. W., & Patel, D. (2007). Does body movement engage you more in digital game play? And Why?. International Conference on Affective Computing and Intelligent Interaction (pp. 102113). Springer Berlin Heidelberg. My Videogame Controller for: D&D Sinria's Magic MissilesYou can play my Scratch game here
Why Should teachers incorporate videogames in their curriculum?
Teachers should teach up and coming technology and students want to learn about new advancements. Schools want educators to be experienced with new technologies, so why not videogames? Most students enjoy videogames, and plenty of us enjoy mobile games on our smartphones. Artists help create these games. Since artists help create videogames, we should introduce this form of creating art in the art classroom.
Not only should we incorporate videogame design in the art classroom since artists work to create videogames, we should incorporate videogames in our curriculums since children become engaged in videogames. Instead of prohibiting an area that provides critical thinking and creativity, we should be embracing it. Creating videogames using Scratch (or other freeware) is an augmentation that allows us to create games with free software. This is perfect for students to begin tinkering with creating videogames without having to spend a fortune on software. Freeware such as Scratch augments the ability to grasp coding with an easy-to-follow format. "The common perception of video gaming is one of arcade-style entertainment, and as such, it is difficult for many people to appreciate games' educational potential. However, it is important to consider several key facts. Video games are ubiquitous in popular culture. They have been the entrée for many into basic skills in reading and mathematics through drill-and-practice educational software such as ReaderRabbit and Math Blaster (Selfe and Hawisher 2004; Young, Schrader, and Zheng, forthcoming). Globally, the sale of video games generated $9.4 billion in 2001 (Rhyne 2002). The MMOG genre alone amounted to approximately $1 billion in revenue in 2003 (DFC 2004). Moreover, video game play accounts for a significant proportion of recreational time (Jones et al. 2003). "
Schrader, P. G., Zheng, D., & Young, M. (2006). Teachers' perceptions of video games:MMOGs and the future of preservice teacher education.Innovate: Journal of Online Education, 2(3), 16.
My Videogame Made in Scratch:
Click start to begin
Up arrow=jump Left arrow=move left Right arrow=move right Space Bar=Shoot Magic Missile About my videogame:
I am huge fan of Dungeon's and Dragons, so naturally, I wanted to create my character in a videogame. In Dungeons and Dragons, I play as a Drow Necromancer. Magic Missile is a powerful spell, so I chose that as the spell that can be cast in my game.
I have been greatly influenced by videogames such as the Castlevania series and the Final Fantasy series. All the art in this game has been created by me. This includes the sound effects, sprites, and images. Videogames are enjoyed by millions all around the world. Videogames come in many genres to suit different needs and have even been, in some cases, developed specifically for the classroom. Oregon Trail, for example, was a popular educational videogame in the late 1980's-early 1990's. Videogames in education have modified how information is received by students. There is a reward system that takes place while playing a videogame, which is a driving force for so many to become engaged while playing videogames. "Research shows that our brains release in abundance neurochemicals related to reward processing—for example, dopamine—when individuals play video games. " Eichenbaum, A., Bavelier, D., & Green, S. C. (2014). Video games: Play that can do serious good. American Journal of Play, 7(1), 5072. Retrieved from http://files.eric.ed.gov/fulltext/EJ1043955.pdf Why should videogames be excluded from the classroom when they engage students? Videogames are a useful resource for teachers. They stimulate multiple senses and can even be beneficial for students with disabilities. There are still plenty of negative beliefs about videogames, and much of this negativity prohibits further discoveries to be made about videogames in education. Videogames can also cover important topics and hold meaning, similar to reading literature. Videogames can stimulate multiple senses and they have a reward system which makes our student want to learn because it is enjoyable. Allowing students to experiment in creating videogames, they can contribute to the wealth of possibilities videogames can bring. "Over the past half-century, video games have evolved into effective learning tools. Not only do they promote an astounding amount of time on task, the games also use a number of techniques known to promote efficient and transferable learning. Although some researchers express concern about the potential negative outcomes of gaming, others see quite clearly that video game training creates a great number of positive outcomes. A growing body of research demonstrates that some types of games, in particular action video games, promote improvements in a wide variety of perceptual, attentional, and cognitive abilities." Eichenbaum, A., Bavelier, D., & Green, S. C. (2014). Video games: Play that can do serious good. American Journal of Play, 7(1), 5072. Retrieved from http://files.eric.ed.gov/fulltext/EJ1043955.pdf Can videogames make you smarter?This short youtube video explains briefly how videogames can be helpful. But, just like anything else in life, we should only play videogames in moderation. |
Archives
May 2018
Categories |